Advanced Flow: Random Node

I would love to see a random node like this!

What do you think?
What is the currently the way to recreate this randomness?

Logic card: Continue with a chance of x %

Maybe you need to enable Power User in your Homey experiments settings.

Nevermind, I found the card. It was under … AND and not … THEN

Anyways, this only allows for 2, 4, 8, 16, 32, … etc. outcomes. Unfortunate if you want to have exactly 12. Unless you do some fancy math.

“Fancy” math :wink: , still most of the time it is 50%, just not the first step where it should be 33% chance

But if you wanted to start to go this route, calculating a random number and checking what the value is might be getting easier and more expandable:

Calculation: {{ floor(random() * (max - min) + min) }}
(calculation in the image has a tiny mistake by adding an end bracket too many!)

Ok, I admit, it’s not too fancy. Still, I would prefer a “random” node :stuck_out_tongue_winking_eye:

I think you could also use randomInt([1, 12]) istead of {{ floor(random() * (max - min) + min) }}

not with the default logic cards, it isn’t MathJS that they use there, then you should use the app “better logic library” to be able to do that.

But yes, a random node would be easier, feel free too ask Athom to add it via their support form, shouldn’t be too too hard to add something like that. (i think)

Not to be a smartass, but you can use “randomInt(1,12)” without the round() :sunglasses:

No, I like improvements / simplifying :beers: Thanks for the hint!

are you sure? randomInt() definetly works on my homey. The threads found on this forum also point to the math.js reference page:

Back in 2019 it was not the case, several were added manually after i asked for them.

btw, thank you for this one! It’s the route I went for in the end:

With the other solution above, I arrived at this “random” method:

So a trigger is started based on the outcome. (1 till 12)

At the end the value is set to 0 to prevent the trigger from ending up with the same number.